Não conhecido fatos sobre The First Berserker: Khazan
Não conhecido fatos sobre The First Berserker: Khazan
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Isso porque, apesar do deter características tais como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a disparar personalidade ao game.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Este único detalhe aqui é qual as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a The First Berserker: Khazan enxergar inimigos e itens.
Esses problemas por balanceamento impactaram muito negativamente na minha gameplay, felizmente são coisas simples do se resolver utilizando um patch futuramente, porém Teimavive cá o sinal por que certas partes do jogo nãeste parecem justas utilizando o jogador.
Recomendo a aventura para todos que procuram um game do proceder desafiante, utilizando visuais de anime atraentes e um desempenho bom e de que nãeste vai “derreter” seu PC nos momentos Ainda mais intensos.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Isso faz parecer qual Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisão por “resetar” certas coisas do mapa após sair dele.
Utilizando 1 visual visual cell shading que imita 1 anime, este jogo se destaca pela maneira saiba como usa seu sistema do habilidades para passar ao jogador a sensaçãeste do que este protagonista é poderoso.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.